Motion explained | Codecpage News |
Regarding all these flashy HDTV pictures out there, one very common problem is always neglected although it can't literally be overlooked: still images are good, but as soon as there is any, even the slightest motion, everything gets blurred, and everything that just looked as real as if you could grabit with your hands suddely gets fuzzy, unreal, just like a bad picture, that it actually is.
There are many reasons for this, all having to do with wide spread
lack of knowledge about basic facts with visual perception, and
inadequate technical concepts resulting thereof.
One major misunderstanding however is the worst of them all, as
it affects almost any flatscreen so far:
Consider a small object moving against a background. Inevitably,
the eye follows the object. The eye however will do this by
a more or less continuous motion. With typical flat panel
displays, every single object picture will stay for the entire
frame length, but the observer's eye moves continuously
during this time, hence the object will get blurred !
The same problem of course affects almost any kind of motion within
a picture, or of the entire picture as well.
There are two cures for this:
1) Flash the display illumination, showing each picture just for a short instant. This is what conventional picture tubes do anyway*.
2) Increase the frame rate. But consider that even doubling the frame rate only removes 50% of the blur.
50 frames per second flashing, may cause
some flicker if a large screen is viewed at close distance (which
mainly happens in the shopping mall), but in terms of crisp motion
pictures, this is still way better than even true 100 fps continuous.
100 fps and
flashing would be best. In this case, increasing the actual frame rate
above 100fps would not really improve things anymore. But with HD and
continuous frame display, 800 fps is mandatory !
Currently, TVs
with up to 1600 fps are advertised. Given the fact that all these
models also have full area LED backlight (a stilexpensive feature), the
'800Hz' or '1600 Hz' rating is very likely to mean a lower actual frame
rate, yielding the effect of a highter frequency by flashing or
scanning backlight.
Calculating extra intermediate frames from sources usually having between 24 and 60 frames at most, inevitably incurs a high probability that the algorithm goes wrong and produces arifacts. Actually this happens quite often. A bullet-proof solution would let the display show interlaced lines unchanged, and flash it. This is possible if the display's resolution matches the picture resolution. A display with 1080 lines could easily display 1080i (as well as 540i in 16:9, just swallowing 36 lines from a low resolution TV picture) - still a lot better than the murky signal processing typical for many current products. If viewers watch a large panel display from too close, this will however cause area flicker.
Of course, all of this doesn't really help with many of these 'big' motion pictures, shot at archaic 24 frames per second and with long exposure times, blurring motion just intentionally, to cover up the stuttering resulting from the low frame rate.
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*one of the most popular and sticky misunderstandings about TV
technology is that CRT phosphors are designed to emit light for
an entire frame length. This is entirely wrong.
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